Friday, 22 February 2013

Shako 2: The Rematch

 Same ground, same sides but much more kit.  An unexpected bonus has been that the red sand, when dry, is strong enough to lean on like a normal solid surface table. Previously we have had to put on a solution of 10% PVA to 90% water mixture before the surface was this strong and it caused problems in breaking up the terrain afterwards.
Colin isn't selling this...he's just demonstrating our fair approach to the deployment in this set of actions. Terrain, forces and orders are all rolled for so, no cheating and no whining....yet. So, once orders and deployments were rolled up play could commence.
 Extra infantry, more guns and more squadrons (or should that be portions?) of cavalry will make this a more crowded game and more Napoleonic in feel...we hope.
 Obviously the quality and size of the opposition was commensurate with the new orders.
 Always pleased to see my Union troopers on the field
 Lights, action...
 ... Cameronians.
 John France-eye heads off to 'Old Trousers''s a French thing.
 Guns and Dragoons hold the left flank. They come under fire from the bushes. Rifles holding the undergrowth.
 More rifles in the rough at the fork. More of a nuisance than a danger.
 At the first clash of cavalry the French lights come off worst against their British opponents. Three hits, retreat and blown (small horse marker).
 Tally ho! Second units see each other...
 ...and clash. This time the British take a kicking but both sides pull back blown.
'Zut alor! Mon Capitain! Zay fire ze protractuer!'
 Hilltop artillery (confirmed by, don't ask. I'll never live it down) goad the disciplined French Dragoons. The lights also cause casualties. So off go the voltigeurs to try and clear the scrub.
 A handy little scrap within a scrap ensues.
 Meanwhile the two divisional columns approach the thin red lines of British Infantry.
 A few casualties have been caused already but it's going to get much worse...
 Two differing styles of French columnar tactics are employed and the results should prove interesting.
The French HQ can only await the outcome of their formulations....

The games so far have thrown up some of the areas in which we are deficient. We are hoping that the rules system will allow us to fight Waterloo in a reasonable amount of time (about 8 hours). This may require certain tweaks.  We are short of our figure and sundries targets by substantial amounts but hope to make up the shortfall in the two years remaining to us (Deo Vollente). I'll keep up the running commentary (babbling) until we complete the usual.

More next time.


  1. Excellent report. We have done Wagram, Austerlitz and Borodino representing every unit present at these actions using Shako II in 28 mm (we use smaller unit sizes). The games were very successful and required no more than 6-7 hours of play (not including set-up).

    (disclaimer: I helped write and develop Shako/Shako II)

    1. I'd be interested in finding out how you got on. How many per side handling how many units each etc. The rules system seems to be working fine so far so, you did a good job.

  2. Very impressive terrain and pictures. It's all I can do not to ask about the protractor!

  3. Just found your blog after visiting Plastic Warriors.

    Fantastic blend of gaming, history and humour.

    I am trying to locate a wargames club in my area of the Midlands in England, do you or any one reading knows of any. Interested in Napoleonic and WW2.

  4. Welcome..just visited your site. It's great. Sorry, exiled away up here in Scotland I know little about the midlands wargame scene but the wargames mags used to do lists of clubs and, other than a google search, a visit to York or Leeds wargame shows will probably turn up some great contacts. I hear from a friend that there's a group near/in Stoke. Good luck. Let me know how you get on.