Monday, 31 August 2009

Intermission: Players Notes






It occurs to one, as the blog may be seen by those who don't know me, or us the group, or war games in this scale/period, that you might be interested in the 'what is that?' aspect of the pictures.
  • I wargame on the cheap where ever possible (Ha! no kidding Sherlock)
  • I only do one period in one scale so that I can afford to do big games if I want to (or teddy is ejected from pram)
  • I buy job lots of kits/figs and only at bargain prices (Scots wa'hae)
  • I've always had a lot of Airfix, Matchbox, Revell, Italeri, Esci stuff and have much more to build and paint
  • I have been delighted by the easy or quick build stuff from Hat and Italeri
  • Ready made resin stuff is great but I have very little of the expensive (but fantastic) stuff from the Cromwell Combat Ready range (can you hear violins playing?)
  • I buy loads of Frontline stuff from Under the Bed whenever they are at a local show or by post.
  • The vast majority of my figures are plastic. A ratio of approximately 200 to 1
  • Any of the lads can suggest a game and bring the appropriate gear/rules
  • Wargaming on sand is the best for 20th C wargaming, especially, or for any period in which a special feature or type of terrain is required (we love sand pies)
  • The table we use it 24 feet in total length, by five, for the first six feet, then opens to six feet for the next twelve feet, and finally nine feet wide for six feet to the end. This creates a kind of wonky 'L' shape so that we can get to the whole table surface.
  • If I'd had a bigger room, yes I'd have had a bigger table.
  • We use Blitzkrieg Commander, Rapid Fire, some homespun stuff, Spearhead, Crossfire or any kind of system someone brings along to try, depending on scale and period. (but we argue the toss over ANY rule system 'till the cows come home...hey, we're wargamers)
  • I don't doctor pictures (because I don't know how) the game you see is the game we play. I just take snaps as we go along and post them. If I could put tracing rounds and explosions on the picture it would be good but what's the point if you can't see it all during the game? (but if we could do it a la Michael Bentine's Potty Time we'd never leave)
  • We like to have the right kit for the right thing...but you've seen what we'll put up with, right? Anyway, as it becomes available, it goes on table. (must be as near completion as possible, well, not still in the plastic bag)
Ask any Q's you wish regarding any aspect of what's on the blog (no, really, it's OK...go ahead and ask) Positive or constructive feedback is fine and suggestions/tips are welcome too.

Thursday, 27 August 2009

A Town Like Alisovski...Part Two

Part Two...a town like any other mix of home made and odd Airfix railway kiosks anywhere in the Crimea occupied by the Red Army...(pic 1)
Missed...TWICE. Decide to open the breach and punch 222 driver instead. Message still fails to be sent...underwear situation now critical. (pic 2)
Too late the hero. At least he flushed out the armour forcing the ambush hand to be played prematurely.(pic 3)
T34 firng line established on road. (pic 4)
Where did that lot come from?(pic 5)
Luftwaffe dicovers gravity(pic 6)
Katyushas get serious with German infantry advance. Two units gone and one with suppression and hits. Wide coverage combined with considerable deviation causes rocket artillery to be used as far out from friendly defences as possible. Blue on blue slightly less critical to Russian Commanders.(pic7)
German smoke drifts forward allowing German engineers to debus and begin mine clearance...though still under fire.(pic 8)
Engineers clear lanes for support and HQ units to pass. (pic 9)
Grenadiers edge towards cover of Hanomag during Russian stonk. (pic 10)

A Town Called Alisovski

The third punch-up in the series of battles based on the action in the Crimean Kirsch, Kirsh, Kirch or Kerch Peninsula. Forces matched and played off using the Blitzkreig Commander (BKC) WWII rules system. The conflict nears the final battles as a persuit of the Glorious Russian Red Army of the people of the Soviet Socialist Republics is taken up by the despotic Hitlerite Nazi led fascistic forces of the reactionary Wehrmact....and some Romanians too. It looks quiet, too quiet....Recce units of 222's and m/c combinations are given the order to advance (Boss stays put, ta very much)
Ah ha, Russian trucks, send message...
OOPS! RUSSIAN TANKS...send clean underwear...message fails.
Oopski, this doesn't look like a lend-lease vehicle but I'd better check the manual.
Second 222 just unable to see why his mate is crying (just visible in piccy above T34 barrel). Funken (radio) failure a clever mechanism of the rules set...you have to live to send messages.
Trucks fan out behind town and await orders. German HQ unaware of their presence.
Panzer III's advance, left hook through pre-planned smoke.
Followed by Panzer Grenadiers in 250/1's...
Panzer Grenadier Engineers to deal with mine fields...
...and lorried grenadiers follow up.

A Town Called Alisovski



Third of the series of punch-ups between the Glorious Peoples Army of the Soviet Socialist Republics Red Army, the despotic forces of the reactionary fascistic forces of Hitlerite Germany...and, oh yeah, there were a few Romanians too.