Saturday, 19 December 2009

BKC street fighting rules

A serious test of BKC rules in a street fighting scenario, a la Stalingrad. We're starting by fighting the last battles for Kerch; Axis assault first followed by a Russian retaliation. The rules have been left pretty well as is, except that Battalions of 30/40 odd figs are companies. This, we hope, will address the groundscale problems of city fighting. Off we go...German assault troops left flanking attack.

German recce immediately shot up. First lesson of street combat: isolate and go mob handed. Supporting units to 'fire in' the assault.

Getting behind the flank the Stugs try and open the main road to the supporting PzIV F1's so that they can get forward of the initial biuldings complex.

Not dug in but using the cover afforded by the biuldings the Russians have interlocking fields of fire.
Enemies through the walls.
Keeping the enemy close spares defending troops from artillery stonks. This sets the scene for the battle, attritional and grinding. The rules reflect this and are capable of copeing with realistic outcmes without far.

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